Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite,
Category="Global Illumination|Lumen Global Illumination",
Meta=(ClampMin=".5", ClampMax="1", editcondition="bOverride_LumenSurfaceCacheResolution", DisplayName="Scene Capture Cache Resolution Scale"))
float LumenSurfaceCacheResolution
Remarks
Scale factor for Lumen Surface Cache resolution, for Scene Capture. Smaller values save GPU memory, at a cost in quality. Defaults to 0.5 if not overridden.