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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, EditAnywhere, BlueprintReadWrite,
Category="Global Illumination|Lumen Global Illumination", AdvancedDisplay,
Meta=(ClampMin="0", UIMax=".02", ClampMax="1", editcondition="bOverride_LumenSkylightLeaking", DisplayName="Skylight Leaking"))
float LumenSkylightLeaking
Remarks
Controls what fraction of the skylight intensity should be allowed to leak. This can be useful as an art direction knob (non-physically based) to keep indoor areas from going fully black.