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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, EditAnywhere, BlueprintReadWrite,
Category="Global Illumination|Lumen Global Illumination",
Meta=(ClampMin=".25", UIMax="2", editcondition="bOverride_LumenSceneLightingQuality", DisplayName="Lumen Scene Lighting Quality"))
float LumenSceneLightingQuality
Remarks
Scales Lumen Scene's quality. Larger scales cause Lumen Scene to be calculated with a higher fidelity, which can be visible in reflections, but increase GPU cost.