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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, EditAnywhere, BlueprintReadWrite,
Category="Global Illumination|Lumen Global Illumination",
Meta=(ClampMin=".25", UIMax="4", editcondition="bOverride_LumenSceneDetail", DisplayName="Lumen Scene Detail"))
float LumenSceneDetail
Remarks
Controls the size of instances that can be represented in Lumen Scene. Larger values will ensure small objects are represented, but increase GPU cost.