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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, EditAnywhere, BlueprintReadWrite,
Category="Global Illumination|Lumen Global Illumination", AdvancedDisplay,
Meta=(ClampMin=".1", UIMax="2000", editcondition="bOverride_LumenFullSkylightLeakingDistance", DisplayName="Full Skylight Leaking Distance"))
float LumenFullSkylightLeakingDistance
Remarks
Controls the distance from a receiving surface where skylight leaking reaches its full intensity. Smaller values make the skylight leaking flatter, while larger values create an Ambient Occlusion effect.