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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, EditAnywhere, BlueprintReadWrite, Category="Reflections|Lumen Reflections",
Meta=(ClampMin=".25", UIMax="2", editcondition="bOverride_LumenFrontLayerTranslucencyReflections", DisplayName="High Quality Translucency Reflections"))
uint8 LumenFrontLayerTranslucencyReflections: 1
Remarks
Whether to use high quality mirror reflections on the front layer of translucent surfaces. Other layers will use the lower quality Radiance Cache method that can only produce glossy reflections. Increases GPU cost when enabled.