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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, Category="Lens|Local Exposure",
Meta=(UIMin="0.0", UIMax="1.0", editcondition="bOverride_LocalExposureShadowContrastScale", DisplayName="Shadow Contrast"))
float LocalExposureShadowContrastScale
Remarks
Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Contrast of the base layer is reduced based on this value. Value less than 1 will enable local exposure. Good values are usually in the range 0.6 .. 1.0.