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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, Category="Lens|Local Exposure",
Meta=(UIMin="0.0", UIMax="4.0", editcondition="bOverride_LocalExposureDetailStrength", DisplayName="Detail Strength"))
float LocalExposureDetailStrength
Remarks
Local Exposure decomposes luminance of the frame into a base layer and a detail layer. Value different than 1 will enable local exposure. This value should be set to 1 in most cases.