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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, AdvancedDisplay, Category="Global Illumination",
Meta=(ClampMin="0", UIMax="4.0", editcondition="bOverride_IndirectLightingIntensity", DisplayName="Indirect Lighting Intensity"))
float IndirectLightingIntensity
Remarks
Scales the indirect lighting contribution. A value of 0 disables GI. Default is 1. The show flag 'Global Illumination' must be enabled to use this property.