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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, AdvancedDisplay, Category="Global Illumination",
Meta=(editcondition="bOverride_IndirectLightingColor", DisplayName="Indirect Lighting Color", HideAlphaChannel))
FLinearColor IndirectLightingColor
Remarks
Adjusts indirect lighting color. (1,1,1) is default. (0,0,0) to disable GI. The show flag 'Global Illumination' must be enabled to use this property.