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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, Category="Lens|Exposure", AdvancedDisplay,
Meta=(UIMin="-16", UIMax="0.0", editcondition="bOverride_HistogramLogMin"))
float HistogramLogMin
Remarks
Histogram Min value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings)