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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, Category="Lens|Exposure", AdvancedDisplay,
Meta=(UIMin="0.0", UIMax="16.0", editcondition="bOverride_HistogramLogMax"))
float HistogramLogMax
Remarks
Histogram Max value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings)