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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, Category="Film Grain",
Meta=(UIMin="0.0", UIMax="1.0", editcondition="bOverride_FilmGrainIntensity"))
float FilmGrainIntensity
Remarks
0..1 Film grain intensity to apply. LinearSceneColor *= lerp(1.0, DecodedFilmGrainTexture, FilmGrainIntensity)