Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, EditAnywhere, BlueprintReadWrite, Category="Lens|Mobile Depth of Field",
Meta=(ClampMin="0.0", ClampMax="2.0", editcondition="bOverride_DepthOfFieldScale", DisplayName="Scale"))
float DepthOfFieldScale
Remarks
SM5: BokehDOF only: To amplify the depth of field effect (like aperture) 0=off ES3_1: Used to blend DoF. 0=off