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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, Category="Lens|Bloom", AdvancedDisplay,
Meta=(ClampMin="0.0", UIMax="1.0", editcondition="bOverride_BloomConvolutionBufferScale", DisplayName="Convolution Buffer"))
float BloomConvolutionBufferScale
Remarks
Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.