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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Lens|Exposure",
Meta=(editcondition="bOverride_AutoExposureBiasCurve", DisplayName="Exposure Compensation Curve"))
TObjectPtr < class UCurveFloat > AutoExposureBiasCurve
Remarks
Exposure compensation based on the scene EV100. Used to calibrate the final exposure differently depending on the average scene luminance. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...