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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, Category="Lens|Exposure",
Meta=(UIMin="-15.0", UIMax="15.0", editcondition="bOverride_AutoExposureBias", DisplayName="Exposure Compensation "))
float AutoExposureBias
Remarks
Logarithmic adjustment for the exposure. Only used if a tonemapper is specified. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...