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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPostProcessSettings
Syntax
UPROPERTY (Interp, BlueprintReadWrite, Category="Rendering Features|Ambient Occlusion",
AdvancedDisplay,
Meta=(ClampMin="0.0", ClampMax="1.0", editcondition="bOverride_AmbientOcclusionStaticFraction", DisplayName="Static Fraction"))
float AmbientOcclusionStaticFraction
Remarks
0..1 0=no effect on static lighting .. 1=AO affects the stat lighting, 0 is free meaning no extra rendering pass