Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- FPostProcessSettings
- FFinalPostProcessSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
Include | #include "Engine/Scene.h" |
Syntax
USTRUCT (BlueprintType , Meta=(HiddenByDefault, DisableSplitPin))
struct FPostProcessSettings
Remarks
To be able to use struct PostProcessSettings. Each property consists of a bool to enable it (by default off), the variable declaration and further down the default value for it. The comment should include the meaning and usable range.
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
TObjectPtr< class UTextureCube > | AmbientCubemap | The Ambient cubemap (Affects diffuse and specular shading), blends additively which if different from all other settings here |
![]() ![]() ![]() ![]() |
float | AmbientCubemapIntensity | To scale the Ambient cubemap brightness >=0: off, 1(default), >1 brighter |
![]() ![]() ![]() ![]() |
FLinearColor | AmbientCubemapTint | AmbientCubemap tint color |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionBias | >0, in unreal units, default (3.0) works well for flat surfaces but can reduce details |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionFadeDistance | >0, in unreal units, at what distance the AO effect disppears in the distance (avoding artifacts and AO effects on huge object) |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionFadeRadius | >0, in unreal units, how many units before AmbientOcclusionFadeOutDistance it starts fading out |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionIntensity | 0..1 0=off/no ambient occlusion .. |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionMipBlend | Affects the blend over the multiple mips (lower resolution versions) , 0:fully use full resolution, 1::fully use low resolution, around 0.6 seems to be a good value |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionMipScale | Affects the radius AO radius scale over the multiple mips (lower resolution versions) |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionMipThreshold | To tweak the bilateral upsampling when using multiple mips (lower resolution versions) |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionPower | >0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionQuality | 0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionRadius | >0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion |
![]() ![]() ![]() ![]() |
uint32: 1 | AmbientOcclusionRadiusInWS | True: AO radius is in world space units, false: AO radius is locked the view space in 400 units |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionStaticFraction | 0..1 0=no effect on static lighting .. |
![]() ![]() ![]() ![]() |
float | AmbientOcclusionTemporalBlendWeight | How much to blend the current frame with previous frames when using GTAO with temporal accumulation |
![]() ![]() ![]() ![]() |
uint32: 1 | AutoExposureApplyPhysicalCameraExposure | Enables physical camera exposure using ShutterSpeed/ISO/Aperture. |
![]() ![]() ![]() ![]() |
float | AutoExposureBias | Logarithmic adjustment for the exposure. |
![]() ![]() |
float | AutoExposureBiasBackup | With the auto exposure changes, we are changing the AutoExposureBias inside the serialization code. |
![]() ![]() ![]() ![]() |
TObjectPtr< class UCurveFloat > | AutoExposureBiasCurve | Exposure compensation based on the scene EV100. |
![]() ![]() ![]() ![]() |
float | AutoExposureHighPercent | The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. |
![]() ![]() ![]() ![]() |
float | AutoExposureLowPercent | The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. |
![]() ![]() ![]() ![]() |
float | AutoExposureMaxBrightness | Auto-Exposure maximum adaptation. |
![]() ![]() ![]() ![]() |
TObjectPtr< class UTexture > | AutoExposureMeterMask | Exposure metering mask. |
![]() ![]() ![]() ![]() |
TEnumAsByte< enum EAutoExposureMethod > | AutoExposureMethod | Luminance computation method |
![]() ![]() ![]() ![]() |
float | AutoExposureMinBrightness | Auto-Exposure minimum adaptation. |
![]() ![]() ![]() ![]() |
float | AutoExposureSpeedDown | >0 |
![]() ![]() ![]() ![]() |
float | AutoExposureSpeedUp | >0 |
![]() ![]() ![]() ![]() |
float | Bloom1Size | Diameter size for the Bloom1 in percent of the screen width (is done in 1/2 resolution, larger values cost more performance, good for high frequency details) >=0: can be clamped because of shader limitations |
![]() ![]() ![]() ![]() |
FLinearColor | Bloom1Tint | Bloom1 tint color |
![]() ![]() ![]() ![]() |
float | Bloom2Size | Diameter size for Bloom2 in percent of the screen width (is done in 1/4 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations |
![]() ![]() ![]() ![]() |
FLinearColor | Bloom2Tint | Bloom2 tint color |
![]() ![]() ![]() ![]() |
float | Bloom3Size | Diameter size for Bloom3 in percent of the screen width (is done in 1/8 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations |
![]() ![]() ![]() ![]() |
FLinearColor | Bloom3Tint | Bloom3 tint color |
![]() ![]() ![]() ![]() |
float | Bloom4Size | Diameter size for Bloom4 in percent of the screen width (is done in 1/16 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations |
![]() ![]() ![]() ![]() |
FLinearColor | Bloom4Tint | Bloom4 tint color |
![]() ![]() ![]() ![]() |
float | Bloom5Size | Diameter size for Bloom5 in percent of the screen width (is done in 1/32 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations |
![]() ![]() ![]() ![]() |
FLinearColor | Bloom5Tint | Bloom5 tint color |
![]() ![]() ![]() ![]() |
float | Bloom6Size | Diameter size for Bloom6 in percent of the screen width (is done in 1/64 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations |
![]() ![]() ![]() ![]() |
FLinearColor | Bloom6Tint | Bloom6 tint color |
![]() ![]() ![]() ![]() |
float | BloomConvolutionBufferScale | Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. |
![]() ![]() ![]() ![]() |
FVector2D | BloomConvolutionCenterUV | The UV location of the center of the kernel. Should be very close to (.5,.5) |
![]() ![]() ![]() ![]() |
float | BloomConvolutionPreFilterMax | Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). |
![]() ![]() ![]() ![]() |
float | BloomConvolutionPreFilterMin | Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). |
![]() ![]() ![]() ![]() |
float | BloomConvolutionPreFilterMult | Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). |
![]() ![]() ![]() ![]() |
float | BloomConvolutionScatterDispersion | Intensity multiplier on the scatter dispersion energy of the kernel. |
![]() ![]() ![]() ![]() |
float | BloomConvolutionSize | Relative size of the convolution kernel image compared to the minor axis of the viewport |
![]() ![]() ![]() ![]() |
TObjectPtr< class UTexture2D > | BloomConvolutionTexture | Texture to replace default convolution bloom kernel |
![]() ![]() ![]() ![]() |
TObjectPtr< class UTexture > | BloomDirtMask | Texture that defines the dirt on the camera lens where the light of very bright objects is scattered. |
![]() ![]() ![]() ![]() |
float | BloomDirtMaskIntensity | BloomDirtMask intensity |
![]() ![]() ![]() ![]() |
FLinearColor | BloomDirtMaskTint | BloomDirtMask tint color |
![]() ![]() ![]() ![]() |
float | BloomIntensity | Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter |
![]() ![]() ![]() ![]() |
TEnumAsByte< enum EBloomMethod > | BloomMethod | Bloom algorithm |
![]() ![]() ![]() ![]() |
float | BloomSizeScale | Scale for all bloom sizes |
![]() ![]() ![]() ![]() |
float | BloomThreshold | Minimum brightness the bloom starts having effect -1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter |
![]() ![]() ![]() ![]() |
float | BlueCorrection | Correct for artifacts with "electric" blues due to the ACEScg color space. |
![]() ![]() ![]() ![]() |
uint8: 1 | bMegaLights | Allows forcing MegaLights on or off for this volume, regardless of the project setting for MegaLights. |
![]() ![]() ![]() ![]() |
uint8: 1 | bMobileHQGaussian | Enable HQ Gaussian on high end mobile platforms. (ES3_1) |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientCubemapIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientCubemapTint | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionBias | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionFadeDistance | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionFadeRadius | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionMipBlend | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionMipScale | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionMipThreshold | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionPower | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionQuality | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionRadius | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionRadiusInWS | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionStaticFraction | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionTemporalBlendWeight | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureApplyPhysicalCameraExposure | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureBias | |
![]() ![]() |
uint8: 1 | bOverride_AutoExposureBiasBackup | With the auto exposure changes, we are also changing the auto exposure override value, so we are storing that backup as well. |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureBiasCurve | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureHighPercent | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureLowPercent | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureMaxBrightness | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureMeterMask | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureMethod | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureMinBrightness | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureSpeedDown | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_AutoExposureSpeedUp | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom1Size | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom1Tint | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom2Size | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom2Tint | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom3Size | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom3Tint | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom4Size | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom4Tint | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom5Size | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom5Tint | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom6Size | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Bloom6Tint | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomConvolutionBufferScale | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomConvolutionCenterUV | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomConvolutionPreFilterMax | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomConvolutionPreFilterMin | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomConvolutionPreFilterMult | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomConvolutionScatterDispersion | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomConvolutionSize | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomConvolutionTexture | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomDirtMask | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomDirtMaskIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomDirtMaskTint | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomMethod | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomSizeScale | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BloomThreshold | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_BlueCorrection | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_bMegaLights | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_CameraISO | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_CameraShutterSpeed | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ChromaticAberrationStartOffset | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorContrast | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorContrastHighlights | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorContrastMidtones | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorContrastShadows | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorCorrectionHighlightsMax | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorCorrectionHighlightsMin | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorCorrectionShadowsMax | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorGain | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorGainHighlights | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorGainMidtones | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorGainShadows | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorGamma | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorGammaHighlights | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorGammaMidtones | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorGammaShadows | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorGradingIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorGradingLUT | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorOffset | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorOffsetHighlights | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorOffsetMidtones | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorOffsetShadows | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorSaturation | Color Correction controls. |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorSaturationHighlights | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorSaturationMidtones | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ColorSaturationShadows | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldBladeCount | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldDepthBlurAmount | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldDepthBlurRadius | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldFarBlurSize | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldFarTransitionRegion | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldFocalDistance | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldFocalRegion | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldFstop | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldMinFstop | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldNearBlurSize | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldNearTransitionRegion | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldOcclusion | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldScale | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldSensorWidth | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldSkyFocusDistance | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldSqueezeFactor | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldUseHairDepth | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_DepthOfFieldVignetteSize | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_DynamicGlobalIlluminationMethod | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ExpandGamut | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmBlackClip | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmGrainHighlightsMax | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmGrainHighlightsMin | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmGrainIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmGrainIntensityHighlights | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmGrainIntensityMidtones | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmGrainIntensityShadows | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmGrainShadowsMax | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmGrainTexelSize | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmGrainTexture | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmShoulder | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmSlope | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmToe | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_FilmWhiteClip | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_HistogramLogMax | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_HistogramLogMin | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_IndirectLightingColor | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_IndirectLightingIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LensFlareBokehShape | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LensFlareBokehSize | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LensFlareIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LensFlareThreshold | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LensFlareTint | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LensFlareTints | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureBlurredLuminanceBlend | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureBlurredLuminanceKernelSizePercent | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureDetailStrength | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureHighlightContrastCurve | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureHighlightContrastScale | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureHighlightThreshold | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureMethod | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureMiddleGreyBias | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureShadowContrastCurve | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureShadowContrastScale | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LocalExposureShadowThreshold | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenDiffuseColorBoost | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenFinalGatherLightingUpdateSpeed | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenFinalGatherQuality | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenFinalGatherScreenTraces | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LumenFrontLayerTranslucencyReflections | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenFullSkylightLeakingDistance | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenMaxReflectionBounces | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenMaxRefractionBounces | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenMaxRoughnessToTraceReflections | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenMaxTraceDistance | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LumenRayLightingMode | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LumenReflectionQuality | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LumenReflectionsScreenTraces | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenSceneDetail | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenSceneLightingQuality | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenSceneLightingUpdateSpeed | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenSceneViewDistance | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_LumenSkylightLeaking | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_LumenSurfaceCacheResolution | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_MobileHQGaussian | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_MotionBlurAmount | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_MotionBlurMax | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_MotionBlurPerObjectSize | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_MotionBlurTargetFPS | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingEnableDenoiser | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingEnableEmissiveMaterials | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingEnableReferenceAtmosphere | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingEnableReferenceDOF | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingIncludeDiffuse | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingIncludeEmissive | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingIncludeIndirectDiffuse | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingIncludeIndirectSpecular | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingIncludeIndirectVolume | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingIncludeSpecular | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingIncludeVolume | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingMaxBounces | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingMaxPathIntensity | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_PathTracingSamplesPerPixel | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingAO | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingAOIntensity | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingAORadius | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingAOSamplesPerPixel | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingGI | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingGIMaxBounces | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingGISamplesPerPixel | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingReflectionsMaxBounces | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingReflectionsMaxRoughness | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingReflectionsSamplesPerPixel | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingReflectionsShadows | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingReflectionsTranslucency | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingTranslucencyMaxRoughness | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingTranslucencyRefraction | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingTranslucencyRefractionRays | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingTranslucencySamplesPerPixel | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_RayTracingTranslucencyShadows | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ReflectionMethod | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_SceneColorTint | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_SceneFringeIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ScreenSpaceReflectionIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ScreenSpaceReflectionMaxRoughness | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ScreenSpaceReflectionQuality | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ScreenSpaceReflectionRoughnessScale | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_Sharpen | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_TemperatureType | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_ToneCurveAmount | |
![]() ![]() ![]() ![]() |
uint32: 1 | bOverride_TranslucencyType | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_UserFlags | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_VignetteIntensity | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_WhiteTemp | |
![]() ![]() ![]() ![]() |
uint8: 1 | bOverride_WhiteTint | |
![]() ![]() ![]() ![]() |
float | CameraISO | The camera sensor sensitivity in ISO. |
![]() ![]() ![]() ![]() |
float | CameraShutterSpeed | The camera shutter in seconds. |
![]() ![]() ![]() ![]() |
float | ChromaticAberrationStartOffset | A normalized distance to the center of the framebuffer where the effect takes place. |
![]() ![]() ![]() ![]() |
FVector4 | ColorContrast | Control the range of light and dark values in your scene. |
![]() ![]() ![]() ![]() |
FVector4 | ColorContrastHighlights | Control the range of light and dark values in the highlights region. |
![]() ![]() ![]() ![]() |
FVector4 | ColorContrastMidtones | Control the range of light and dark values in the mid-tone region. |
![]() ![]() ![]() ![]() |
FVector4 | ColorContrastShadows | Control the range of light and dark values in your scene. |
![]() ![]() ![]() ![]() |
float | ColorCorrectionHighlightsMax | This value sets the upper threshold for what is considered to be the highlight region of the image. |
![]() ![]() ![]() ![]() |
float | ColorCorrectionHighlightsMin | This value sets the lower threshold for what is considered to be the highlight region of the image. |
![]() ![]() ![]() ![]() |
float | ColorCorrectionShadowsMax | This value sets the threshold for what is considered to be the shadow region of the image. |
![]() ![]() ![]() ![]() |
FVector4 | ColorGain | This value multiplies the colors of the image. |
![]() ![]() ![]() ![]() |
FVector4 | ColorGainHighlights | This value multiplies the colors in the highlight region. |
![]() ![]() ![]() ![]() |
FVector4 | ColorGainMidtones | This value multiplies the colors in the mid-tone region of the image. |
![]() ![]() ![]() ![]() |
FVector4 | ColorGainShadows | This value multiplies the colors in the shadow region. |
![]() ![]() ![]() ![]() |
FVector4 | ColorGamma | Control the luminance curve of the scene. |
![]() ![]() ![]() ![]() |
FVector4 | ColorGammaHighlights | Control the luminance curve of the highlight region. |
![]() ![]() ![]() ![]() |
FVector4 | ColorGammaMidtones | Control the luminance curve of the mid-tone region of the image. |
![]() ![]() ![]() ![]() |
FVector4 | ColorGammaShadows | Control the luminance curve of the shadow region. |
![]() ![]() ![]() ![]() |
float | ColorGradingIntensity | Color grading lookup table intensity. 0 = no intensity, 1=full intensity |
![]() ![]() ![]() ![]() |
TObjectPtr< class UTexture > | ColorGradingLUT | Look up table texture to use or none of not used |
![]() ![]() ![]() ![]() |
FVector4 | ColorOffset | This value is added to the colors of the scene. |
![]() ![]() ![]() ![]() |
FVector4 | ColorOffsetHighlights | This value is added to the colors in the highlight region. |
![]() ![]() ![]() ![]() |
FVector4 | ColorOffsetMidtones | This value is added to the colors in the mid-tone region of the image. |
![]() ![]() ![]() ![]() |
FVector4 | ColorOffsetShadows | This value is added to the colors in the shadow region. |
![]() ![]() ![]() ![]() |
FVector4 | ColorSaturation | Control the intensity of the color(hue) for the entire image.Higher values will result in more vibrant colors. |
![]() ![]() ![]() ![]() |
FVector4 | ColorSaturationHighlights | Control the intensity of the color (hue) for the highlights region of the image. |
![]() ![]() ![]() ![]() |
FVector4 | ColorSaturationMidtones | Control the intensity of the colors (hue) in the mid-tone region of the image. |
![]() ![]() ![]() ![]() |
FVector4 | ColorSaturationShadows | Control the intensity of the colors (hue) in the shadow region of the image. |
![]() ![]() ![]() ![]() |
int32 | DepthOfFieldBladeCount | Defines the number of blades of the diaphragm within the lens (between 4 and 16). |
![]() ![]() ![]() ![]() |
float | DepthOfFieldDepthBlurAmount | CircleDOF only: Depth blur km for 50% |
![]() ![]() ![]() ![]() |
float | DepthOfFieldDepthBlurRadius | CircleDOF only: Depth blur radius in pixels at 1920x |
![]() ![]() ![]() ![]() |
float | DepthOfFieldFarBlurSize | Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size) |
![]() ![]() ![]() ![]() |
float | DepthOfFieldFarTransitionRegion | To define the width of the transition region next to the focal region on the near side (cm) |
![]() ![]() ![]() ![]() |
float | DepthOfFieldFocalDistance | Distance in which the Depth of Field effect should be sharp, in unreal units (cm) |
![]() ![]() ![]() ![]() |
float | DepthOfFieldFocalRegion | Artificial region where all content is in focus, starting after DepthOfFieldFocalDistance, in unreal units (cm) |
![]() ![]() ![]() ![]() |
float | DepthOfFieldFstop | Defines the opening of the camera lens, Aperture is 1/fstop, typical lens go down to f/1.2 (large opening), larger numbers reduce the DOF effect |
![]() ![]() ![]() ![]() |
float | DepthOfFieldMinFstop | Defines the maximum opening of the camera lens to control the curvature of blades of the diaphragm. |
![]() ![]() ![]() ![]() |
float | DepthOfFieldNearBlurSize | Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size) |
![]() ![]() ![]() ![]() |
float | DepthOfFieldNearTransitionRegion | To define the width of the transition region next to the focal region on the near side (cm) |
![]() ![]() ![]() ![]() |
float | DepthOfFieldOcclusion | Occlusion tweak factor 1 (0.18 to get natural occlusion, 0.4 to solve layer color leaking issues) |
![]() ![]() ![]() ![]() |
float | DepthOfFieldScale | SM5: BokehDOF only: To amplify the depth of field effect (like aperture) 0=off ES3_1: Used to blend DoF. |
![]() ![]() ![]() ![]() |
float | DepthOfFieldSensorWidth | Width of the camera sensor to assume, in mm. |
![]() ![]() ![]() ![]() |
float | DepthOfFieldSkyFocusDistance | Artificial distance to allow the skybox to be in focus (e.g. 200000), <=0 to switch the feature off, only for GaussianDOF, can cost performance |
![]() ![]() ![]() ![]() |
float | DepthOfFieldSqueezeFactor | This is the squeeze factor for the DOF, which emulates the properties of anamorphic lenses. |
![]() ![]() ![]() ![]() |
uint32: 1 | DepthOfFieldUseHairDepth | For depth of field to use the hair depth for computing circle of confusion size. |
![]() ![]() ![]() ![]() |
float | DepthOfFieldVignetteSize | Artificial circular mask to (near) blur content outside the radius, only for GaussianDOF, diameter in percent of screen width, costs performance if the mask is used, keep Feather can Radius on default to keep it off |
![]() ![]() ![]() ![]() |
TEnumAsByte< EDynamicGlobalIlluminationMethod::Type > | DynamicGlobalIlluminationMethod | Chooses the Dynamic Global Illumination method. Not compatible with Forward Shading. |
![]() ![]() ![]() ![]() |
float | ExpandGamut | Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering. |
![]() ![]() ![]() ![]() |
float | FilmBlackClip | Lowers the toe of the tonemapper curve by this amount. |
![]() ![]() ![]() ![]() |
float | FilmGrainHighlightsMax | Sets the upper bound used for Film Grain Highlight Intensity. |
![]() ![]() ![]() ![]() |
float | FilmGrainHighlightsMin | Sets the lower bound used for Film Grain Highlight Intensity. |
![]() ![]() ![]() ![]() |
float | FilmGrainIntensity | 0..1 Film grain intensity to apply. |
![]() ![]() ![]() ![]() |
float | FilmGrainIntensityHighlights | Control over the grain intensity in the regions of the image considered highlight areas. |
![]() ![]() ![]() ![]() |
float | FilmGrainIntensityMidtones | Control over the grain intensity in the mid-tone region of the image. |
![]() ![]() ![]() ![]() |
float | FilmGrainIntensityShadows | Control over the grain intensity in the regions of the image considered shadow areas. |
![]() ![]() ![]() ![]() |
float | FilmGrainShadowsMax | Sets the upper bound used for Film Grain Shadow Intensity. |
![]() ![]() ![]() ![]() |
float | FilmGrainTexelSize | Controls the size of the film grain. Size of texel of FilmGrainTexture on screen. |
![]() ![]() ![]() ![]() |
TObjectPtr< class UTexture2D > | FilmGrainTexture | Defines film grain texture to use. |
![]() ![]() ![]() ![]() |
float | FilmShoulder | Sometimes referred to as highlight rolloff. |
![]() ![]() ![]() ![]() |
float | FilmSlope | Controls the overall steepness of the tonemapper curve. |
![]() ![]() ![]() ![]() |
float | FilmToe | Controls the contrast of the dark end of the tonemapper curve. |
![]() ![]() ![]() ![]() |
float | FilmWhiteClip | Controls the height of the tonemapper curve. |
![]() ![]() ![]() ![]() |
float | HistogramLogMax | Histogram Max value. |
![]() ![]() ![]() ![]() |
float | HistogramLogMin | Histogram Min value. |
![]() ![]() ![]() ![]() |
FLinearColor | IndirectLightingColor | Adjusts indirect lighting color. |
![]() ![]() ![]() ![]() |
float | IndirectLightingIntensity | Scales the indirect lighting contribution. |
![]() ![]() ![]() ![]() |
TObjectPtr< class UTexture > | LensFlareBokehShape | Defines the shape of the Bokeh when the image base lens flares are blurred, cannot be blended |
![]() ![]() ![]() ![]() |
float | LensFlareBokehSize | Size of the Lens Blur (in percent of the view width) that is done with the Bokeh texture (note: performance cost is radius*radius) |
![]() ![]() ![]() ![]() |
float | LensFlareIntensity | Brightness scale of the image cased lens flares (linear) |
![]() ![]() ![]() ![]() |
float | LensFlareThreshold | Minimum brightness the lens flare starts having effect (this should be as high as possible to avoid the performance cost of blurring content that is too dark too see) |
![]() ![]() ![]() ![]() |
FLinearColor | LensFlareTint | Tint color for the image based lens flares. |
![]() ![]() ![]() |
FLinearColor[8] | LensFlareTints | RGB defines the lens flare color, A it's position. This is a temporary solution. |
![]() ![]() ![]() ![]() |
float | LocalExposureBlurredLuminanceBlend | Local Exposure decomposes luminance of the frame into a base layer and a detail layer. |
![]() ![]() ![]() ![]() |
float | LocalExposureBlurredLuminanceKernelSizePercent | Kernel size (percentage of screen) used to blur frame luminance. |
![]() ![]() ![]() ![]() |
float | LocalExposureDetailStrength | Local Exposure decomposes luminance of the frame into a base layer and a detail layer. |
![]() ![]() ![]() ![]() |
TObjectPtr< class UCurveFloat > | LocalExposureHighlightContrastCurve | Local Exposure Highlight Contrast based on the scene EV100. |
![]() ![]() ![]() ![]() |
float | LocalExposureHighlightContrastScale | Local Exposure decomposes luminance of the frame into a base layer and a detail layer. |
![]() ![]() ![]() ![]() |
float | LocalExposureHighlightThreshold | Threshold used to determine which regions of the screen are considered highlights. |
![]() ![]() ![]() ![]() |
ELocalExposureMethod | LocalExposureMethod | Local Exposure algorithm |
![]() ![]() ![]() ![]() |
float | LocalExposureMiddleGreyBias | Logarithmic adjustment for the local exposure middle grey. |
![]() ![]() ![]() ![]() |
TObjectPtr< class UCurveFloat > | LocalExposureShadowContrastCurve | Local Exposure Shadow Contrast based on the scene EV100. |
![]() ![]() ![]() ![]() |
float | LocalExposureShadowContrastScale | Local Exposure decomposes luminance of the frame into a base layer and a detail layer. |
![]() ![]() ![]() ![]() |
float | LocalExposureShadowThreshold | Threshold used to determine which regions of the screen are considered shadows. |
![]() ![]() ![]() ![]() |
float | LumenDiffuseColorBoost | Allows brightening indirect lighting by calculating material diffuse color for indirect lighting as pow(DiffuseColor, 1 / DiffuseColorBoost). |
![]() ![]() ![]() ![]() |
float | LumenFinalGatherLightingUpdateSpeed | Controls how much Lumen Final Gather is allowed to cache lighting results to improve performance. |
![]() ![]() ![]() ![]() |
float | LumenFinalGatherQuality | Scales Lumen's Final Gather quality. Larger scales reduce noise, but greatly increase GPU cost. |
![]() ![]() ![]() ![]() |
uint8: 1 | LumenFinalGatherScreenTraces | Whether to use screen space traces for Lumen Global Illumination. |
![]() ![]() ![]() ![]() |
uint8: 1 | LumenFrontLayerTranslucencyReflections | Whether to use high quality mirror reflections on the front layer of translucent surfaces. |
![]() ![]() ![]() ![]() |
float | LumenFullSkylightLeakingDistance | Controls the distance from a receiving surface where skylight leaking reaches its full intensity. |
![]() ![]() ![]() ![]() |
int32 | LumenMaxReflectionBounces | Sets the maximum number of recursive reflection bounces. |
![]() ![]() ![]() ![]() |
int32 | LumenMaxRefractionBounces | The maximum count of refraction event to trace. |
![]() ![]() ![]() ![]() |
float | LumenMaxRoughnessToTraceReflections | Sets the maximum roughness value for which Lumen still traces dedicated reflection rays. |
![]() ![]() ![]() ![]() |
float | LumenMaxTraceDistance | Controls the maximum distance that Lumen should trace while solving lighting. |
![]() ![]() ![]() ![]() |
ELumenRayLightingModeOverride | LumenRayLightingMode | Controls how Lumen rays are lit when Lumen is using Hardware Ray Tracing. |
![]() ![]() ![]() ![]() |
float | LumenReflectionQuality | Scales the Reflection quality. Larger scales reduce noise in reflections, but increase GPU cost. |
![]() ![]() ![]() ![]() |
uint8: 1 | LumenReflectionsScreenTraces | Whether to use screen space traces for Lumen Reflections. |
![]() ![]() ![]() ![]() |
float | LumenSceneDetail | Controls the size of instances that can be represented in Lumen Scene. |
![]() ![]() ![]() ![]() |
float | LumenSceneLightingQuality | Scales Lumen Scene's quality. |
![]() ![]() ![]() ![]() |
float | LumenSceneLightingUpdateSpeed | Controls how much Lumen Scene is allowed to cache lighting results to improve performance. |
![]() ![]() ![]() ![]() |
float | LumenSceneViewDistance | Sets the maximum view distance of the scene that Lumen maintains for ray tracing against. |
![]() ![]() ![]() ![]() |
float | LumenSkylightLeaking | Controls what fraction of the skylight intensity should be allowed to leak. |
![]() ![]() ![]() ![]() |
float | LumenSurfaceCacheResolution | Scale factor for Lumen Surface Cache resolution, for Scene Capture. |
![]() ![]() ![]() ![]() |
float | MotionBlurAmount | Strength of motion blur, 0:off |
![]() ![]() ![]() ![]() |
float | MotionBlurMax | Max distortion caused by motion blur, in percent of the screen width, 0:off |
![]() ![]() ![]() ![]() |
float | MotionBlurPerObjectSize | The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. |
![]() ![]() ![]() ![]() |
int32 | MotionBlurTargetFPS | Defines the target FPS for motion blur. |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingEnableDenoiser | Run the currently loaded denoiser plugin on the last sample to remove noise from the output. |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingEnableEmissiveMaterials | Should emissive materials contribute to scene lighting? |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingEnableReferenceAtmosphere | Enables path tracing in the atmosphere instead of baking the sky atmosphere contribution into a skylight. |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingEnableReferenceDOF | Enables a reference quality depth-of-field which replaces the post-process effect. |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingIncludeDiffuse | Should the render include diffuse lighting contributions? |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingIncludeEmissive | Should the render include directly visible emissive elements? |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingIncludeIndirectDiffuse | Should the render include indirect diffuse lighting contributions? |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingIncludeIndirectSpecular | Should the render include indirect specular lighting contributions? |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingIncludeIndirectVolume | Should the render include volume lighting contributions? |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingIncludeSpecular | Should the render include specular lighting contributions? |
![]() ![]() ![]() ![]() |
uint32: 1 | PathTracingIncludeVolume | Should the render include volume lighting contributions? |
![]() ![]() ![]() ![]() |
int32 | PathTracingMaxBounces | Path Tracing. |
![]() ![]() ![]() ![]() |
float | PathTracingMaxPathIntensity | Sets the maximum intensity of indirect samples to reduce fireflies. |
![]() ![]() ![]() ![]() |
int32 | PathTracingSamplesPerPixel | Sets the samples per pixel for the path tracer. |
![]() ![]() ![]() |
TObjectPtr< UObject > | PreviewBlendable | For editor material preview windows, we need to support visualizing the output of a blendable that writes to a UserSceneTexture. |
![]() ![]() ![]() ![]() |
uint32: 1 | RayTracingAO | Enables ray tracing ambient occlusion. |
![]() ![]() ![]() ![]() |
float | RayTracingAOIntensity | Scalar factor on the ray-tracing ambient occlusion score. |
![]() ![]() ![]() ![]() |
float | RayTracingAORadius | Defines the world-space search radius for occlusion rays. |
![]() ![]() ![]() ![]() |
int32 | RayTracingAOSamplesPerPixel | Sets the samples per pixel for ray tracing ambient occlusion. |
![]() ![]() ![]() ![]() |
float | RayTracingTranslucencyMaxRoughness | Sets the maximum roughness until which ray tracing translucency will be visible (lower value is faster). |
![]() ![]() ![]() ![]() |
uint8: 1 | RayTracingTranslucencyRefraction | Sets whether refraction should be enabled or not (if not rays will not scatter and only travel in the same direction as before the intersection event). |
![]() ![]() ![]() ![]() |
int32 | RayTracingTranslucencyRefractionRays | Sets the maximum number of ray tracing refraction rays. |
![]() ![]() ![]() ![]() |
int32 | RayTracingTranslucencySamplesPerPixel | Sets the samples per pixel for ray traced translucency. |
![]() ![]() ![]() ![]() |
EReflectedAndRefractedRayTracedShadows | RayTracingTranslucencyShadows | Sets the translucency shadows type. |
![]() ![]() ![]() ![]() |
TEnumAsByte< EReflectionMethod::Type > | ReflectionMethod | Chooses the Reflection method. Not compatible with Forward Shading. |
![]() ![]() ![]() ![]() |
FLinearColor | SceneColorTint | Scene tint color |
![]() ![]() ![]() ![]() |
float | SceneFringeIntensity | In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners. |
![]() ![]() ![]() ![]() |
float | ScreenSpaceReflectionIntensity | Enable/Fade/disable the Screen Space Reflection feature, in percent, avoid numbers between 0 and 1 fo consistency |
![]() ![]() ![]() ![]() |
float | ScreenSpaceReflectionMaxRoughness | Until what roughness we fade the screen space reflections, 0.8 works well, smaller can run faster |
![]() ![]() ![]() ![]() |
float | ScreenSpaceReflectionQuality | 0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition, 50 is the default for better performance. |
![]() ![]() ![]() ![]() |
float | Sharpen | Controls the strength of image sharpening applied during tonemapping. |
![]() ![]() ![]() ![]() |
TEnumAsByte< enum ETemperatureMethod > | TemperatureType | Selects the type of temperature calculation. |
![]() ![]() ![]() ![]() |
float | ToneCurveAmount | Allow effect of Tone Curve to be reduced (Set ToneCurveAmount and ExpandGamut to 0.0 to fully disable tone curve) |
![]() ![]() ![]() ![]() |
ETranslucencyType | TranslucencyType | Sets the translucency type |
![]() ![]() ![]() ![]() |
int32 | UserFlags | Per-view user flags accessible in materials via TestPostVolumeUserFlag node, allowing per-view overrides of material behavior. |
![]() ![]() ![]() ![]() |
float | VignetteIntensity | 0..1 0=off/no vignette .. 1=strong vignette |
![]() ![]() ![]() ![]() |
FWeightedBlendables | WeightedBlendables | Note: Adding properties before this line require also changes to the OverridePostProcessSettings() function and FPostProcessSettings constructor and possibly the SetBaseValues() method. |
![]() ![]() ![]() ![]() |
float | WhiteTemp | Controls the color temperature or white balance in degrees Kelvin which the scene considers as white light. |
![]() ![]() ![]() ![]() |
float | WhiteTint | Controls the color of the scene along the magenta - green axis (orthogonal to the color temperature). |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Good start values for a new volume, by default no value is overriding | ||
![]() |
PRAGMA_DISABLE_DEPRECATION_WARNINGS | FPostProcessSettings
(
const FPostProcessSettings& |
Workaround for clang deprecation warnings for any deprecated members in implicitly-defined special member functions. |
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | AddBlendable
(
TScriptInterface< IBlendableInterface > InBlendableObject, |
Adds an Blendable (implements IBlendableInterface) to the array of Blendables (if it doesn't exist) and update the weight |
![]() |
void | OnAfterLoad () |
For backwards compatibility |
![]() |
void | PostSerialize
(
const FArchive& Ar |
|
![]() |
void | RemoveBlendable
(
TScriptInterface< IBlendableInterface > InBlendableObject |
Removes one or multiple blendables from the array |
![]() |
bool | ||
![]() |
PRAGMA_ENABLE_DEPRECATION_WARNINGS void | Used to define the values before any override happens. Should be as neutral as possible. |
Operators
Type | Name | Description | |
---|---|---|---|
![]() |
FPostProcessSettings & | operator=
(
const FPostProcessSettings& |
|
![]() |
FPostProcessSettings & |
Constants
Name | Description |
---|---|
kDefaultDepthOfFieldBladeCount | Default number of blade of the diaphragm to simulate in depth of field. |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
float | AmbientOcclusionDistance_DEPRECATED | >0, in unreal units, how wide the ambient occlusion effect should affect the geometry (in depth), will be removed - only used for non normal method which is not exposed |
![]() ![]() |
float | AutoExposureCalibrationConstant_DEPRECATED | Calibration constant for 18% albedo, deprecating this value. |
![]() ![]() |
TArray< TObjectPtr< UObject > > | Blendables_DEPRECATED | For backwards compatibility |
![]() ![]() |
FVector3f | BloomConvolutionPreFilter_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_AmbientOcclusionDistance_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_AutoExposureCalibrationConstant_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_BloomConvolutionPreFilter_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_GrainIntensity_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_GrainJitter_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LocalExposureContrastScale_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVDiffuseOcclusionExponent_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVDiffuseOcclusionIntensity_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVDirectionalOcclusionFadeRange_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVDirectionalOcclusionIntensity_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVDirectionalOcclusionRadius_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVEmissiveInjectionIntensity_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVFadeRange_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVGeometryVolumeBias_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVIntensity_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVSecondaryBounceIntensity_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVSecondaryOcclusionIntensity_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVSize_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVSpecularOcclusionExponent_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVSpecularOcclusionIntensity_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_LPVVplInjectionBias_DEPRECATED | |
![]() ![]() |
uint32: 1 | bOverride_ReflectionsType_DEPRECATED | |
![]() ![]() |
uint8: 1 | bOverride_ScreenPercentage_DEPRECATED | |
![]() ![]() |
TEnumAsByte< enum EDepthOfFieldMethod > | DepthOfFieldMethod_DEPRECATED | |
![]() ![]() |
float | GrainIntensity_DEPRECATED | |
![]() ![]() |
float | GrainJitter_DEPRECATED | |
![]() ![]() |
float | LocalExposureContrastScale_DEPRECATED | |
![]() ![]() |
float | LPVDiffuseOcclusionExponent_DEPRECATED | |
![]() ![]() |
float | LPVDiffuseOcclusionIntensity_DEPRECATED | |
![]() ![]() |
float | LPVDirectionalOcclusionFadeRange_DEPRECATED | |
![]() ![]() |
float | LPVDirectionalOcclusionIntensity_DEPRECATED | |
![]() ![]() |
float | LPVDirectionalOcclusionRadius_DEPRECATED | |
![]() ![]() |
float | LPVEmissiveInjectionIntensity_DEPRECATED | |
![]() ![]() |
float | LPVFadeRange_DEPRECATED | |
![]() ![]() |
float | LPVGeometryVolumeBias_DEPRECATED | |
![]() ![]() |
float | LPVIntensity_DEPRECATED | |
![]() ![]() |
float | LPVSecondaryBounceIntensity_DEPRECATED | |
![]() ![]() |
float | LPVSecondaryOcclusionIntensity_DEPRECATED | |
![]() ![]() |
float | LPVSize_DEPRECATED | |
![]() ![]() |
float | LPVSpecularOcclusionExponent_DEPRECATED | |
![]() ![]() |
float | LPVSpecularOcclusionIntensity_DEPRECATED | |
![]() ![]() |
float | LPVVplInjectionBias_DEPRECATED | |
![]() ![]() |
EReflectionsType | ReflectionsType_DEPRECATED | |
![]() ![]() |
float | ScreenPercentage_DEPRECATED |