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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPoly
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Polys.h |
Include | #include "Engine/Polys.h" |
Source | /Engine/Source/Runtime/Engine/Private/Polygon.cpp |
int32 Triangulate
(
ABrush * InOwnerBrush,
TArray < FPoly > & OutTriangles
)
Remarks
Breaks down this polygon into triangles. The triangles are then returned to the caller in an array. The number of triangles created
Parameters
Name | Description |
---|---|
InOwnerBrush | The brush that owns this polygon. |
OutTriangles | An array to store the resulting triangles in. |