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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPoly
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Polys.h |
Include | #include "Engine/Polys.h" |
Source | /Engine/Source/Runtime/Engine/Private/Polygon.cpp |
int32 SplitWithPlaneFast
(
const FPlane & Plane,
FPoly * FrontPoly,
FPoly * BackPoly
) const
Remarks
Split with plane quickly for in-game geometry operations. Results are always valid. May return sliver polys.