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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPoly
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Polys.h |
Include | #include "Engine/Polys.h" |
Source | /Engine/Source/Runtime/Engine/Private/Polygon.cpp |
int32 Split
(
const FVector3f & InNormal,
const FVector3f & InBase
)
Remarks
Split a poly and keep only the front half. Returns number of vertices, 0 if clipped away.