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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPoly
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Polys.h |
Include | #include "Engine/Polys.h" |
Source | /Engine/Source/Runtime/Engine/Private/Polygon.cpp |
bool DoesLineIntersect
(
FVector Start,
FVector End,
FVector * Intersect
)
Remarks
Checks to see if the specified line intersects this poly or not. If "Intersect" is a valid pointer, it is filled in with the intersection point.