Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FPoly
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Polys.h |
Include | #include "Engine/Polys.h" |
Source | /Engine/Source/Runtime/Engine/Private/Polygon.cpp |
static FPoly BuildInfiniteFPoly
(
const FPlane & InPlane
)
Remarks
Builds a huge poly aligned with the specified plane. This poly is carved up by the calling routine and used as a capping poly following a clip operation. The resulting polygon
Parameters
Name | Description |
---|---|
InPlane | The plane to lay the polygon on. |
InCutPlanes | The planes to split the poly with. |
InOwnerBrush | The brush that owns the polygons. |