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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Type
typedef TBaseDelegate_FourParams< bool, FInputKeyEventArgs &, float &, float &, int32 & > FOverrideInputAxisHandler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/GameViewportClient.h |
Include | #include "Engine/GameViewportClient.h" |
Remarks
Delegate for overriding axis input before it is routed to player controllers, returning true means it was handled by delegate