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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Type
typedef TBaseDelegate_OneParam< void, const FEncryptionKeyResponse & > FOnEncryptionKeyResponse
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include | #include "Engine/NetworkDelegates.h" |
Remarks
Delegate called by the game to provide a response to the encryption key request Provides the encryption key if successful, or a failure reason so the network connection may proceed