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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Type
typedef TMulticastDelegate_OneParam< void, const FString & > FOnAddedAssetSearchRoot
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include | #include "Engine/AssetManager.h" |
Remarks
Delegate called when new asset search root is registered due to runtime asset mounting, path will not have a trailing slash