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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
Include | #include "Engine/BlueprintGeneratedClass.h" |
Syntax
USTRUCT ()
struct FNodeToCodeAssociation
Variables
Type | Name | Description | |
---|---|---|---|
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TWeakObjectPtr< UEdGraphNode > | Node | |
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int32 | Offset | |
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TWeakObjectPtr< UFunction > | Scope |
Constructors
Type | Name | Description | |
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FNodeToCodeAssociation
(
UEdGraphNode* InNode, |