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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FNetworkNotify
- FNetworkNotify::NotifyAcceptingChannel()
- AOnlineBeacon::NotifyAcceptingChannel()
- UPendingNetGame::NotifyAcceptingChannel()
- FNetworkNotifyHook::NotifyAcceptingChannel()
- UMinimalClient::NotifyAcceptingChannel()
- UWorld::NotifyAcceptingChannel()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include | #include "Engine/NetworkDelegates.h" |
virtual bool NotifyAcceptingChannel
&40;
class UChannel &42; Channel
&41;
Remarks
Notification that a new channel is being created/opened as a result of a remote request (Actor creation, etc) true if the channel should be opened, false if it should be rejected (destroying the channel)
Parameters
Name | Description |
---|---|
Channel | newly created channel |