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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- FNetworkNotify
- UPendingNetGame
- UDemoPendingNetGame
- UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include | #include "Engine/NetworkDelegates.h" |
Syntax
class FNetworkNotify
Remarks
The net code uses this to send notifications.
Functions
Type | Name | Description | |
---|---|---|---|
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void | NotifyAcceptedConnection
(
UNetConnection* Connection |
Notification that a new connection has been created/established as a result of a remote request, previously approved by NotifyAcceptingConnection |
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bool | NotifyAcceptingChannel
(
UChannel* Channel |
Notification that a new channel is being created/opened as a result of a remote request (Actor creation, etc) |
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EAcceptConnection::Type | Notification that an incoming connection is pending, giving the interface a chance to reject the request | |
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void | NotifyControlMessage
(
UNetConnection* Connection, |
Handler for messages sent through a remote connection's control channel not required to handle the message, but if it reads any data from Bunch, it MUST read the ENTIRE data stream for that message (i.e. use FNetControlMessage |