Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include | #include "Engine/NetworkDelegates.h" |
Syntax
struct FNetSyncLoadReport
Remarks
Struct used as the parameter to FOnSyncLoadDetected to report sync loads.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
const UObject * | LoadedObject | The object that was sync loaded |
![]() |
const UNetDriver * | NetDriver | The driver that reported this load |
![]() |
const UObject * | OwningObject | The replicated object, usually an actor, whose replication caused the sync load, if known. |
![]() |
const FProperty * | Property | The replicated property that refers to the object that was sync loaded, if known. May be null. |
![]() |
ENetSyncLoadType | Type | How the sync load was triggered, if known |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |