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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
Include | #include "Engine/SkinnedAssetCommon.h" |
Syntax
USTRUCT ()
struct FMorphTargetImportedSourceFileInfo
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
const FString & | ||
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void | SetSourceFilename
(
const FString& Filename |