 |
uint8: 1 |
bBuildReversedIndexBuffer |
Required to optimize mesh in mirrored transform. Double index buffer size. |
 |
uint8: 1 |
bComputeWeightedNormals |
If true, we will use the surface area and the corner angle of the triangle as a ratio when computing the normals. |
 |
uint8: 1 |
bGenerateDistanceFieldAsIfTwoSided |
Whether to generate the distance field treating every triangle hit as a front face. |
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uint8: 1 |
bGenerateLightmapUVs |
|
 |
uint8: 1 |
bRecomputeNormals |
If true, normals in the raw mesh are ignored and recomputed. |
 |
uint8: 1 |
bRecomputeTangents |
If true, tangents in the raw mesh are ignored and recomputed. |
 |
uint8: 1 |
bRemoveDegenerates |
If true, degenerate triangles will be removed. |
 |
uint8: 1 |
bSupportFaceRemap |
|
 |
FVector |
BuildScale3D |
The local scale applied when building the mesh |
 |
uint8: 1 |
bUseBackwardsCompatibleF16TruncUVs |
If true, UVs will use backwards-compatible F16 conversion with truncation for legacy meshes. |
 |
uint8: 1 |
bUseFullPrecisionUVs |
If true, UVs will be stored at full floating point precision. |
 |
uint8: 1 |
bUseHighPrecisionTangentBasis |
If true, Tangents will be stored at 16 bit vs 8 bit precision. |
 |
uint8: 1 |
bUseMikkTSpace |
If true, degenerate triangles will be removed. |
 |
TObjectPtr< class UStaticMesh > |
DistanceFieldReplacementMesh |
|
 |
float |
DistanceFieldResolutionScale |
Scale to apply to the mesh when allocating the distance field volume texture. |
 |
int32 |
DstLightmapIndex |
|
 |
int32 |
MaxLumenMeshCards |
Max Lumen mesh cards to generate for this mesh. |
 |
int32 |
MinLightmapResolution |
|
 |
int32 |
SrcLightmapIndex |
|