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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
struct FLightmassPrimitiveSettings
Remarks
Per-object settings for Lightmass
Variables
Type | Name | Description | |
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uint32: 1 | bShadowIndirectOnly | If true, this object will only shadow indirect lighting. |
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uint32: 1 | bUseEmissiveForStaticLighting | If true, allow using the emissive for static lighting. |
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uint32: 1 | bUseTwoSidedLighting | If true, this object will be lit as if it receives light from both sides of its polygons. |
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uint32: 1 | bUseVertexNormalForHemisphereGather | Typically the triangle normal is used for hemisphere gathering which prevents incorrect self-shadowing from artist-tweaked vertex normals. |
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float | DiffuseBoost | Scales the diffuse contribution of all materials applied to this object. |
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float | EmissiveBoost | Scales the emissive contribution of all materials applied to this object. |
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float | EmissiveLightExplicitInfluenceRadius | Direct lighting influence radius. |
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float | EmissiveLightFalloffExponent | Direct lighting falloff exponent for mesh area lights created from emissive areas on this primitive. |
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float | FullyOccludedSamplesFraction | Fraction of samples taken that must be occluded in order to reach full occlusion. |
Constructors
Type | Name | Description | |
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