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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include | #include "Engine/Engine.h" |
Syntax
USTRUCT ()
struct FLevelStreamingStatus
Remarks
Level streaming updates that should be applied immediately after committing the map change
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bShouldBeLoaded | |
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uint32: 1 | bShouldBeVisible | |
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uint32 | LODIndex | |
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FName | PackageName |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLevelStreamingStatus
(
FName InPackageName, |
Constructors |