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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include | #include "Engine/Level.h" |
Syntax
USTRUCT ()
struct FLevelSimplificationDetails
Variables
Type | Name | Description | |
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bool | bBakeFoliageToLandscape | Whether to bake foliage into landscape static mesh texture |
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bool | bBakeGrassToLandscape | Whether to bake grass into landscape static mesh texture |
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bool | bCreatePackagePerAsset | Whether to create separate packages for each generated asset. All in map package otherwise |
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bool | bOverrideLandscapeExportLOD | |
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float | DetailsPercentage | Percentage of details for static mesh proxy |
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int32 | LandscapeExportLOD | Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used |
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FMaterialProxySettings | LandscapeMaterialSettings | Landscape material simplification |
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FMaterialProxySettings | StaticMeshMaterialSettings | Landscape material simplification |
Constructors
Type | Name | Description | |
---|---|---|---|
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Operators
Type | Name | Description | |
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bool | operator==
(
const FLevelSimplificationDetails& Other |