Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FLatentActionManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/LatentActionManager.h |
Include | #include "Engine/LatentActionManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/LatentActionManager.cpp |
void RemoveActionsForObject
&40;
TWeakObjectPtr< UObject > InObject
&41;
Remarks
Removes all actions for given object. It the latent actions are being currently handled (so the function is called inside a ProcessLatentActions functions scope) there is no guarantee, that the action will be removed before its execution.
Parameters
Name | Description |
---|---|
InOject | Specific object |