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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FLatentActionManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/LatentActionManager.h |
Include | #include "Engine/LatentActionManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/LatentActionManager.cpp |
void ProcessLatentActions
&40;
UObject &42; InObject,
float DeltaTime
&41;
Remarks
Advance pending latent actions by DeltaTime. If no object is specified it will process any outstanding actions for objects that have not been processed for this frame.
Parameters
Name | Description |
---|---|
InOject | Specific object pending action list to advance. |
DeltaTime | Delta time. |