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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FLatentActionManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/LatentActionManager.h |
Include | #include "Engine/LatentActionManager.h" |
static FOnLatentActionsChanged & OnLatentActionsChanged&40;&41;
A delegate that will be broadcast when a latent action is added or removed from the manager