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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FLatentActionManager
Type
typedef TPair< int32, class FPendingLatentAction &42; > FUuidAndAction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/LatentActionManager.h |
Include | #include "Engine/LatentActionManager.h" |
Remarks
List of actions that will be unconditionally removed at the begin of next tick