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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FLatentActionManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/LatentActionManager.h |
Include | #include "Engine/LatentActionManager.h" |
Syntax
struct FObjectActions
Variables
Type | Name | Description | |
---|---|---|---|
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FActionList | ActionList | Map of UUID->Action(s). |
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bool | bProcessedThisFrame |