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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FInstancedStaticMeshSceneProxy
- FPrimitiveSceneProxy::IsDetailMesh()
- FInstancedStaticMeshSceneProxy::IsDetailMesh()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
Include | #include "Engine/InstancedStaticMesh.h" |
virtual bool IsDetailMesh&40;&41; const
Remarks
Returns whether this proxy should be considered a "detail mesh". Detail meshes are distance culled even if distance culling is normally disabled for the view. (e.g. in editor)