Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/FontFace.h |
Include | #include "Engine/FontFace.h" |
Syntax
USTRUCT (BlueprintType )
struct FFontFacePlatformRasterizationOverrides
Remarks
Remapping of rasterization modes
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
EFontRasterizationMode | MsdfOverride | Rasterization mode to be used instead of Sharp (Multi-Channel SDF) |
![]() ![]() ![]() |
EFontRasterizationMode | SdfApproximationOverride | Rasterization mode to be used instead of Fast (Approximate SDF) |
![]() ![]() ![]() |
EFontRasterizationMode | SdfOverride | Rasterization mode to be used instead of Smooth (Plain SDF) |