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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FDepthFieldGlowInfo
Remarks
Info for glow when using depth field rendering
Variables
Type | Name | Description | |
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uint32: 1 | bEnableGlow | Whether to turn on the outline glow (depth field fonts only) |
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FLinearColor | GlowColor | Base color to use for the glow |
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FVector2D | GlowInnerRadius | If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y |
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FVector2D | GlowOuterRadius | If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y |
Constructors
Type | Name | Description | |
---|---|---|---|
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Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FDepthFieldGlowInfo& Other |
|
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bool | operator==
(
const FDepthFieldGlowInfo& Other |