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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
Syntax
USTRUCT ()
struct FBoneMirrorInfo
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< EAxis::Type > | BoneFlipAxis | Axis the bone is mirrored across. |
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int32 | SourceIndex | The bone to mirror. |
Constructors
Type | Name | Description | |
---|---|---|---|
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