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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
Include | #include "Engine/Blueprint.h" |
Syntax
USTRUCT ()
struct FBlueprintMacroCosmeticInfo
Remarks
Cached 'cosmetic' information about a macro graph (this is transient and is computed at load)
Variables
Type | Name | Description | |
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bool | bContainsLatentNodes | Does this macro contain one or more latent nodes? |
Constructors
Type | Name | Description | |
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