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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Syntax
class FAsyncPreRegisterDDCRequest
Remarks
FAsyncPreRegisterDDCRequest - info about an async DDC request that we're going to wait on before registering components
Constructors
Type | Name | Description | |
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FAsyncPreRegisterDDCRequest
(
const FString& InKey, |
Constructor |
Destructors
Type | Name | Description | |
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Destructor |
Functions
Type | Name | Description | |
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bool | GetAsynchronousResults
(
TArray< uint8 >& OutData |
Returns true if the DDC returned the results requested. Must only be called once. |
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const FString & | GetKey () |
Get the DDC key associated with this request |
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bool | Returns true if the request is complete | |
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void | Waits until the request is complete |