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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
Include | #include "Engine/NetDriver.h" |
Syntax
struct FActorDestructionInfo
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bIgnoreDistanceCulling | When true the destruction info data will be sent even if the viewers are not close to the actor |
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FVector | DestroyedPosition | |
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TWeakObjectPtr< ULevel > | Level | |
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FNetworkGUID | NetGUID | |
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TWeakObjectPtr< UObject > | ObjOuter | |
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FString | PathName | |
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EChannelCloseReason | Reason | |
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FName | StreamingLevelName |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |