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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Type
typedef TMap < TWeakObjectPtr < AActor >, UActorChannel *, FDefaultSetAllocator , TWeakObjectPtrMapKeyFuncs < TWeakObjectPtr < AActor >, UActorChannel * > > FActorChannelMap
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |