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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
namespace EWorldType
{
enum Type
&123;
None,
Game,
Editor,
PIE,
EditorPreview,
GamePreview,
GameRPC,
Inactive,
&125;
}
Values
Name | Description |
---|---|
None | An untyped world, in most cases this will be the vestigial worlds of streamed in sub-levels |
Game | The game world |
Editor | A world being edited in the editor |
PIE | A Play In Editor world |
EditorPreview | A preview world for an editor tool |
GamePreview | A preview world for a game |
GameRPC | A minimal RPC world for a game |
Inactive | An editor world that was loaded but not currently being edited in the level editor |
Remarks
Specifies the goal/source of a UWorld object